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doom is back

Back in 1994 I dabbled in the art manifestation creation and essence of Doom editing.  I created levels and sound packs.  It was fun jumping into a world environment and playing with attributes and textures and modelling tools, though sometimes crude, it was still a blast.  Now with Doom3 back on the shelf, the fun of creating yer own doom has returned.  One thing I loved about doom was monsters, I loved the baddies, and I loved throwing a few baddies in on a good death match level.  That was just extra spice really, alot of fun.  The new baddies in doom 3 are a plenty, tons of zombies and freaks and all out terror.  I can't wait to start messin with them. 

And so far its consumed my evenings.  Its just alot of fun to create in this environment.  I can't wait to go home and jump into the editor and start messin around. 

But what to create.... so far ive got a few ideas, and always I want the carnage to be spectacular.  I tend to think to EGO/TROY like marine specs.  What would Troy do..... he'd be cautious, he'd want to explore but he'd sense a poor laid out trap.  I look at rooms ive done and think, "what troy needs here are a few dozen exploding barrels, ya thats it!"   I also want to create those rooms where everything seems fine and then one switch and the lights go out, and the room fills with badness.. hahah.