doom is back

Back in 1994 I dabbled in the art manifestation creation and essence of Doom editing. I created levels and sound packs. It was fun jumping into a world environment and playing with attributes and textures and modelling tools, though sometimes crude, it was still a blast. Now with Doom3 back on the shelf, the fun of creating yer own doom has returned. One thing I loved about doom was monsters, I loved the baddies, and I loved throwing a few baddies in on a good death match level. That was just extra spice really, alot of fun. The new baddies in doom 3 are a plenty, tons of zombies and freaks and all out terror. I can't wait to start messin with them.
And so far its consumed my evenings. Its just alot of fun to create in this environment. I can't wait to go home and jump into the editor and start messin around.
But what to create.... so far ive got a few ideas, and always I want the carnage to be spectacular. I tend to think to EGO/TROY like marine specs. What would Troy do..... he'd be cautious, he'd want to explore but he'd sense a poor laid out trap. I look at rooms ive done and think, "what troy needs here are a few dozen exploding barrels, ya thats it!" I also want to create those rooms where everything seems fine and then one switch and the lights go out, and the room fills with badness.. hahah.